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Terrain Placement Guidance

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Fury Management – getting terrain right for great games!

Author: Jason Enos

We have all come across them… those Cryx players that place a hill in the middle of the board to run their Satyxis Raiders onto T1, the Circle players who seem to only want to play thematic games fought in the middle of the Thornwood, the Cygnar players that like to fight on barren wastelands devoid of life or buildings and the Troll players that do a little pee in their pants whenever they come to a table with walls positioned next to water features. So how in the world should you address the creation of boards where terrain has a meaningful impact upon game without obviously advantaging certain factions or list designs?

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The Desert Hydra

desert-hydra

How d’Halaak me now?

Author: Gav Beckitt

Now I have been known to over enthusiastically discuss with gaming buddies how much I love playing with my huge snake. They nod, half listening as I eulogise about its potential to reach out and touch you while excitedly spraying everything in sight. My colleagues nonplussed by my passion to share recommended I post something on the internet as it is often seen as the natural habitat for such discussions and content… although a number of the websites they directed me to did not seem appropriate for such content?!

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#Designspace problems

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How d’Halaak me now?

Author: Gav Beckitt

Welcome to the rollercoaster that is being a Skorne player. The unbridled optimism that preceded the release of MKIII was instantly crushed by the harsh reality of what they had done to create design space within the faction. So much #designspace had been created that any ‘lock, beast, solo or unit would instantly enhance the playstyle and competitiveness of the Faction. So in that regard you could suggest it was great success. Then the rumours emerged, whispers on the night, snippets of info & rhetoric from PP…we made a mistake, we went too far, sorry guys – lets all hug, make up & try again.

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50/50 Shades of Grey

 Image result for feel better by denial

Fury Management

Author: Paul North

Here is a good old rant for you. Why do people have such belief in seeing one of the most diverse wargames on the market as black and white?! The amount of times I read a forum post, Facebook comment or hear someone at an event talk as though years’ worth of scientific study has been conducted on their statement. I have always felt that certainty around anything in life is dangerous ground, and people who have utter certainty based on simply their own experience should be absolutely avoided.

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Drain In Peace

Welcome to my blog; Rage Against the Machine. This week I explore the current meta and shift from mk2 to mk3 as I attempt to relight the ‘rampager’ fire I was so fond of in mk2….enjoy…

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Rage Against the Machine – ‘Drain In Peace’

Author: Paul North

It’s late September 2015 in sunny Ireland, and I am sat after two days of solid Warmachine with a sense of complete relief. I am done. Four solid years of playing Warmachine which involved three back to back WTC appearances, two masters trophies, hours of podcasting for Epic FM and countless road trips discussing every caster under the sun. At that point I would have rather submitted myself to a dental procedure performed in a dimly lit cave than play another game of Warmachine.

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Fury Management (Theme Forces)

imbalance

It’s Not for you!

Author: Jason Enos

Theme forces – they are like buses you wait for ages then 2 (or in this case 9) come at once. And a little like the poor dishevelled commuter who has been waiting in the pre-dawn, light drizzle for their daily commute we all jump on board with a sense of elation welcoming the warm relief offered by air conditioning & lumpy seats. Then you realise your friend just got on the next bus… one of those new eco friendly numbers with the free wi-fi  & plush cushioned seats & your bus doesn’t seem so great anymore.

Theme forces are like that – you eagerly review yours first thinking through the cool things it brings to the party, then you browse the others, or even worse head to the forums to see how they were received.  That was probably a MISTAKE.

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The Man in the Machine

karchev

Karchev ‘the Terrible AWESOME’ – For the Motherland Blog

Author: Ben Robinson

The ‘Man in the Machine’ or maybe even the ‘Ghost in the shell’ for those that follow the latest adventures of Karchev in the Cryxian tunnels under the Thornwood. He has become a MKIII rompa-stomping legend on the tournament scene, casually dominating the World meta and probably leaving your local club members scratching their heads in vain. Fortunately the errata has changed all of that… or has it…

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Piece Trading – Tactica

chessNew Kids on the Blog: How to generate good trades

Author: Mike East

Welcome to the first in a series of Epic Flail articles aimed at teaching the new player how to improve their game. There are a number of key concepts that are useful to understand when positioning your models on the table and bringing their arms to bear on the enemy.  This article will go over the basics of a term commonly known as “Piece Trading”, and if you can get to grips with it, you will find that your game will improve greatly.

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Bringing a Gun to a Knife fight

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Sharpshooters required – only the best will be considered…

Authors: Tim Franklin, Jake Wilstrop, Jamie Cook-Rodgers and Brett W

There is some pretty stiff competition among the Warcasters of Western Immoren in terms of who brings the biggest, bestest gun to the knife fight. There are a number of poster boys (and girls) that are legitimately vying for the honour so let’s spend some time exploring some of the main protagonists from the perspectives of the players themselves…

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